After so much anticipation and intrigue, the two new flagships have finally arrived. And they bring with them sweet memories.
The latest flagships by Samsung have once again brought with them the features that the last generation lacked. The Samsung Galaxy S7 and Galaxy S7 edge can both be submerged in water and both of them have microSD slots, so that their memory can be expanded.
In addition to the above features, both of them come with new gaming technologies and a rear camera that will enable them to perform better under low light conditions. However, the general design of both flagships has not departed strictly from the Galaxy S6 line up.
According to some expert, the resemblance in the overall design of the new flagship to last year’s model may create a competition. Although, there is improvement in the area of rear camera, chipset, water resistance, the company will have to convince customers that the newest model is different from what they have seen in the past.
The Samsung Galaxy S7 retains the same screen size as the Galaxy S6 but the screen of the Galaxy S7 edge has increased from 5.1-inch to 5.5-inch. The camera on the edge seems to protrude far out than before, and it looks more curvier that the previous edge. Moreover, parts of the screen on the Galaxy S7 edge now provide shortcuts to third-party apps, different photo modes, and email.
Both flagships retains the wireless capability of last year’s model, both comes with an “always on display” function where notifications are shown on the screen without having to wake the phones. The two flagships can safely be submerge in water in depth of 4.9ft for up to 30 minutes, and both have higher battery capacity – the edge can reportedly play video for up to 15 hours on a single charge.
The Galaxy S7/S7 edge both support Vulkan API (application program interface) and have faster processing speed than the previous version.
If you are game diehard, Samsung Galaxy S7/S7 edge are designed with you in mind. These are the first smartphone to have the Vulkan API, an open standard that allows games to make better use of a phone’s GPUs (graphics processing units). Only game consoles and modern PCs have this functionality.